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Scout    Soldier      Pyro     Demoman  Heavy     Engineer  Medic       Sniper    Spy

Brief Summary

Team Fortress 2 is a first person shooter game created by the company Valve. They are also creators of the gaming platform steam. It is the sequel to Team Fortress Classic. There are many different game mechanics compared to other FPS games. There are nine different classes to play each with own unique abilities. There are also many different game modes to play such as capture the flag, payload race, and control points. For more information on the game click here:  

 

What is the purpose

The purpose of this assignment is to compare the different physics of this game. We will use this data to compare to real-life. Does it match up? Is it realistic? Unlike many other games with just guns, there are far more superior mechanics in this game which makes it such an interesting game to pick. We will be going through many of the game's best mechanics and explain them in full detail. 

 

Before we begin 

There are a few things to keep in mind, when we are calculating. There is no air resistance in the game. For all the calculations there is no air resistance affect projectiles and objects. Also keep in mind that we cannot compare the health of players to real life since in real life you would be dead if you were hit by a rocket which is much different in the video game. One last thing is that there are so much more physics than what  I am about to explain. There are many, many different mechanics that make this such a balanced game. 

Navigation

It is recomended that you view each page in order to experience the physics in TF2. To navigate you can press the tabs above. You can go to the first page by clicking this button, or you can click the links below. 

Classes

Each classes comes from different parts of the world, which I have noticed is a great way to promote multiculturism. Click on the class pictures for more detail on the classes.

 

SCOUT  - Born and raised in Boston, Massachusetts. Carries baseball bat, and likes to be all up in your face. Abilities: double jump, very fast, double cap time.

SOLDIER - Crazed patriot for America. Tough and well-armed. Typical soldier in the military. Abilities : rocket jump, runs fast on low health with 'escape plan'

PYRO - Homosexual man (technically gender unknown. Passion for pyro and only mumble words. Abilities: Sets people on fire, even invisible spies.

DEMOMAN - (best class ever!) From the Scottish Highlands, master of explosive and only has one good eye. Abilities: mass destuction: house cleaning.

HEAVY - Russsian heavy weapon's guy. Dangerously overwieght. Favorite food: sandvich. Abilities: lots of health, mow down enemies with minigun

ENGINEER - Soft spoken Texas ranger. Interest in all things mechanical. Builds sentry guns, and dispensers Favorite equation:

MEDIC - Man of medicine. Primary healing class of the team. Supports other teammates. Abilities: self regeneration, uber charge for 8 seconds (inviciblility)

SNIPER - Australian man, every game has one.

SPY - French assasin. Sneaks around team, one hit kill on backstab. Abilities: cloak (invisiblitiy), saps sentrys and buildings, can disguise as enemy.

 

 

 

 

Projectiles 

Projectiles are not like bullets. They do not travel instantaneously accors the map, which makes it tracable. There are many types of projectiles. We will only be looking at the ones that are cool and more important. Different projectiles can have different propeties. To read more on this click to navigate to the website page or the TF2 wiki page.

Airblast

One of the most different mechanics in the game compared to other games is the air blast, or the compression blast. It compresses gas and uses it as a force to move players and many kinds of projectiles. It can easily be one of the strongest weapons if the game, if used correctly. 

 They also have the power to extinguish burning players which acts as a defensive weapon as well. To read more about it click the TF2 Wiki to go to the webiste or more to navigate to the page

Welcome to TF2

Jumping

Jumping is also a really fantastic mechanic that was accidently created as it was not suppose to be part of the game. Since then, jumping has changed on TF2. Unlike normal jumps on a person, a soldier or demoman can actually use explosive which force them to 'jump' even higher. To learn more, click either the two buttons. The TF2 wiki has great information about jumping. 

Vs. Reality 

How does the video game world compare to real life. This is the in-depth analysis based on results from using many physics equations, if they do apply or not. We will analyze the different mechanics in the game to see if there are truly possible based on our data. 

Application

What are some applications and techonologies behind this? This part will talk about the game engine itselfs and where the future is heading for video games. 

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